great idea for a column
I think that concentrating on cultures is a great idea for a new column. I find this first culture of particular interest. The traveling nature of the culture would fit in well with many fantasy RPGs...
View Article#1: The Traveler Clans, Part 1
http://www.rpg.net/columns/theculturecolumn/theculturecolumn1.phtml Summary: A culture based on what you can transport and how well you can do it. Go to the column for more information.
View Article#2: The Traveler Clans, Part 2
http://www.rpg.net/columns/theculturecolumn/theculturecolumn2.phtml Summary: Expanding the Traveler Clans. Go to the column for more information.
View Article#3: Feytown, Chicago: A Primer
http://www.rpg.net/columns/theculturecolumn/theculturecolumn3.phtml Summary: Faeries in the modern world. Go to the column for more information.
View Article#4: The Ardwmus
http://www.rpg.net/columns/theculturecolumn/theculturecolumn4.phtml Summary: A matriarchal society situated in a desert environment. Go to the column for more information.
View Article#5: The Hijawel Tribes
http://www.rpg.net/columns/theculturecolumn/theculturecolumn5.phtml Summary: Tribes of jaguar shapeshifters. Go to the column for more information.
View Article#6: The Gairriru
http://www.rpg.net/columns/theculturecolumn/theculturecolumn6.phtml Summary: Fighters, plain and simple. Go to the column for more information.
View Article#7: The Ko Netko, Part 1
http://www.rpg.net/columns/theculturecolumn/theculturecolumn7.phtml Summary: A nation living atop bad land. Go to the column for more information.
View Article#8: The Ko Netko, Part 2
http://www.rpg.net/columns/theculturecolumn/theculturecolumn8.phtml Summary: Expansions and the Tednots and the disease of the Ko Netko. Go to the column for more information.
View Article#9: Shangri-La, Part 1
http://www.rpg.net/columns/theculturecolumn/theculturecolumn9.phtml Summary: The shadowed city in the Kunluns. Go to the column for more information.
View Article#10: Shangri-La, Part 2
http://www.rpg.net/columns/theculturecolumn/theculturecolumn10.phtml Summary: How the city remains hidden, food, art, and more. Go to the column for more information.
View Article#11: Fduen Maggulu
http://www.rpg.net/columns/theculturecolumn/theculturecolumn11.phtml Summary: A dwarven culture with maggot gods. Go to the column for more information.
View Article#12: The Piyinis pu'Granshu
http://www.rpg.net/columns/theculturecolumn/theculturecolumn12.phtml Summary: Kings elected via tricameral senate, coin-flipping games, and wandering judges. Go to the column for more information.
View Article#13: The Arward Lartvona, Part 1
http://www.rpg.net/columns/theculturecolumn/theculturecolumn13.phtml Summary: A collectivist and militaristic society without hereditary kings. Go to the column for more information.
View Article#14: The Arward Lartvona, Part 2
http://www.rpg.net/columns/theculturecolumn/theculturecolumn14.phtml Summary: More on the Arward Lartvona, including food, social organization, and marriage. Go to the column for more information.
View Article#15: A Closer Look at Religion
http://www.rpg.net/columns/theculturecolumn/theculturecolumn15.phtml Summary: The Way of Improvement and Everlasting Exaltation. Go to the column for more information.
View Article#16: Sopaube'p Psyelao
http://www.rpg.net/columns/theculturecolumn/theculturecolumn16.phtml Summary: The last bastion. Go to the column for more information.
View Article#17: A Closer Look at Cuisine
http://www.rpg.net/columns/theculturecolumn/theculturecolumn17.phtml Summary: An in-depth cuisine inspired by Medieval Europe. Go to the column for more information.
View Article#18: Rooquers
http://www.rpg.net/columns/theculturecolumn/theculturecolumn18.phtml Summary: A quick-breeding race. Go to the column for more information.
View Article#19: A Closer Look at Castes
http://www.rpg.net/columns/theculturecolumn/theculturecolumn19.phtml Summary: A stratified caste system. Go to the column for more information.
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